

With a little practice you can explode your raytraced MoGraph text in no time. To apply Voronoi Fracture in as few steps as possible, you apply the Voronoi Fracture located in the MoGraph menu to your object, adjust parameters under the Sources menu (like distribution type or point amount) add effectors to cause dispersion, keyframe values and render. In Cinema 4D Studio R18, the Voronoi Fracture object allows us to easily, and I mean really easily, procedurally break apart objects like MoGraph text, or any other object, without the need for external third-party plug-ins such as Nitro4D’s Thrausi. A very simple way to imagine a Voronoi diagram is a bunch of cell-like polygons that are all connected (there’s a much more intricate and deeply mathematical definition, but I can barely understand it, and it’s really beyond the scope of this review). If, like me, you’ve never heard of the term Voronoi, check out the first paragraph of this Wiki page. Definitely on the lower end of processing power for this app, but it works and I have to credit Maxon for making it work so well. Finally, while you should use a super powerful workstation to get the smoothest and most robust experience when using Cinema 4D R18, I am using a tablet that uses a quad core Intel i7 3.1GHz processor, 8GB of RAM and an Intel Iris graphics 6100 GPU. For instance, I am going to touch on some of the MoGraph toolset updates, and those are only inside the Studio and Broadcast versions. Keep in mind that I am using Cinema 4D Studio R18 for this review, so if you don’t have Studio, some of the features might not be available in your version. Yes, I know there are a bazillion other great updates to Cinema 4D R18 - such as Weight Painting, new Knife Tools, Inverse Ambient Occlusion, the ability to save cache files externally and many more - but I’m going to stick to the features that I think stand out. You can check out a complete list of them as well as comparisons between Cinema 4D Studio, Visualize, Broadcast, Prime, BodyPaint 3D and Lite Release 18 versions on the Maxon site.įor this review, I’m going to touch on three of what I think are the most compelling updates in Release 18: the new Voronoi Fracture, Thin Film Shader and the Push Apart Effector. I say multitude because there are a ton of updates packed into the latest Cinema 4D Release 18 update.
Cinema 4d prime identical bodypaint generator#
From the grass generator in R15, addition of the Reflectance channel in R16, lens distortion tools in R17 to the multitude of updates in R18 - Cinema 4D keeps on cranking out the hits.
Cinema 4d prime identical bodypaint update#
Learn more in the video below.Each version update has been packed full of remarkable additions and updates. Additionally you can continue to purchase Cinema4D with a perpetual licence, but unfortunately it is 3x more money that the most affordable version available currently. With a single SKU, there is now also a single price tag, however there are now several subscription options, detailed here.Įssentially you can now pay for Cinema4D via subscription which are cheaper when paid on an annual basis. Demo and Educational can be upgraded to a commercial version.Demo and Educational versions are no longer separate downloads.All functionality is in the one version, no separate editions anymore.No more Prime / Visualize / Broadcast / Studio / BodyPaint editions.First details on the new single SKU approach: In addition to new features, there were two major announcements, a change to a single version and a change in pricing. The release isn’t actually coming until September of 2019 we have details of the upcoming new features. At SIGGRAPH 2019, Maxon announced details of the upcoming R21 release of their Cinema4D 3D DCC application.
